AI Insights · Timothy · January 2022
Top 5 Boat Games on Android in Croatia - Q4 2021
An overview of the performance of the top 5 boat games on the Android platform in Croatia during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top boat games on the Android platform in Croatia exhibited varied performance in terms of downloads, revenue, and active user engagement. Here’s a closer look at each of these games based on data from Sensor Tower.
Battle Warship: Naval Empire saw fluctuations in its weekly downloads, peaking at 191 in the week of September 27, and dropping to as low as 15 by mid-December. The game’s weekly revenue witnessed a significant spike to $669 in the first week of November but generally hovered between $67 and $262 for the rest of the quarter. Active users for this game ranged from 114 at the start of the quarter to a low of 27 in mid-December, before rising slightly to 38 by the end of the year.
Sea Port: Cargo Boat Tycoon had a more consistent performance. Weekly downloads started at 269 at the end of September and gradually declined to 36 by the end of December. Revenue peaked at $72 in late September and showed a general downward trend, ending the quarter at $37. Active users dropped from 396 at the beginning of the quarter to 164 by the end of December.
Battle of Warships: Online experienced a steady increase in weekly downloads, reaching 118 by the end of December. Revenue for this game was relatively low, with the highest weekly revenue being $78 in early November. Active users showed consistent growth, starting at 263 at the beginning of the quarter and ending at 322.
Port City: Ship Tycoon had a modest performance in terms of downloads, starting at 150 in late September and fluctuating to end at 42 by the end of December. Revenue for this game peaked at $60 in early November. Active users saw a decline from 294 at the start of the quarter to 126 by the end of December.
Virtual Regatta Offshore had minimal activity in terms of weekly downloads, with only a few weeks recording any downloads. Revenue peaked at $42 in early November. The number of active users remained relatively stable, starting at 147 and ending at 149 by the end of the quarter.
These insights provide a snapshot of the performance trends for these popular boat games in Croatia during the last quarter of 2021. For more detailed analysis and insights, visit Sensor Tower.